![]() ![]() In the end, it's more a question of adjudication and world-building than anything else. “Associated object” means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb.Įxactly what that means, in all its nuance, is just not specified in the rules. ![]() Obviously, the DM can make a ruling on this, but is that all? What are your experiences with ruling on this, and how well did these rulings work? The bed linens were certainly manufactured somewhere else and then transported to the royal suite, and they might be changed daily. It's clear from the examples, that the object does not need to originally be from the destination. Does this mean the wizard, as long as they do not change their clothes, shoes, spellbook or whatever object they carry with them, can safely teleport to any place they visited in the last six months? Does it mean if the wizard receives a letter from the king, he can teleport to wherever that letter was written? If not, what can reasonable criteria be? Technically, everything the wizard has on their person has been in any location they visited in the last six months, and hence has been taken from there. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.īut what does taken from the desired destination imply about how long the object must have been there, if anything? The spell describes an associated object as follows: ISBN 0-9356-9601-6.Teleport can go wrong even when you are very familiar with the destination, but if you have an associated object, you can arrive at the right destination with 100% certainty. ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991).↑ Richard Baker, James Wyatt (March 2004).Forgotten Realms Campaign Setting 3rd edition. Reynolds, Skip Williams, Rob Heinsoo (June 2001). ↑ Mike Mearls, Jeremy Crawford (2014).Verbal and somatic components, plus at least one tree that meets the conditions above, were required to cast this spell. The ranges for the alteration and conjuration versions of this spell are given below. Oak, ash, and yew trees had the greatest range, elm and linden somewhat less, followed by other deciduous trees, then the conifers, and finally all other (probably rare or exotic) trees. The type of tree had an influence on the distance that could be traversed. The spell also terminated upon stepping out of any tree, and like plant door, if the tree being occupied was cut down or burned, the caster would also die unless egress was made before the process was complete. After the spell expired, the caster was ejected from the tree he or she currently occupied. ![]() The conjuration version of tree stride allowed the caster to stay hidden inside one or more trees for a number of hours equal to the maximum number of trees that could be traversed, whereas the alteration version only lasted for as many minutes as the maximum number of trees. If a jump was made, then the process could be repeated, from tree to tree, as many times as the caster had experience levels. The caster then had the choice of teleporting to one of the candidate trees, staying hidden inside the first tree, or stepping back out. They had to be alive, of the same type ( oak, maple, pine, etc.), and big enough to contain the caster in all dimensions. Upon entering the first tree, the caster immediately knew the location of all other acceptable trees within the range of the spell. This spell was an improvement on the plant door spell, allowing the caster to not only step inside a tree, but also jump to other similar trees within range.
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